got basic game working
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@ -1,5 +1,3 @@
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using ProjectGrid;
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using ProjectGrid.Data;
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using ProjectGrid.Models;
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using System;
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@ -13,21 +11,27 @@ namespace ProjectGrid
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public class TicTacTocManager : ITicTacTocManager
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{
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//private ITicTacToctRepository _repo;
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private int _currentPlayer;
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private TicTacTocBoard _board;
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public TicTacTocBoard Board => _board;
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public TicTacTocManager(/*ITicTacToctRepository repo*/)
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{
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//_repo = repo;
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_currentPlayer = 1;
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Restart();
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}
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public bool NextMove(TicTacTocRequest move)
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{
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return _board.SetFieldValue(move.Player, move.Field); //move.PosX, move.PosY);
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var result = _board.SetFieldValue(_currentPlayer, move.Field); //move.PosX, move.PosY);
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// switch between 1 and 2
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_currentPlayer = 3 - _currentPlayer;
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return result;
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}
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public TicTacTocResponse GetResponse(int player = 0)
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@ -39,11 +43,11 @@ namespace ProjectGrid
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response.Board = _board.Field;
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return response;
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}
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public void Restart()
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{
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_currentPlayer = new Random().Next(1, 2);
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_board = new TicTacTocBoard();
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}
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}
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@ -9,7 +9,9 @@
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</span>
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<br />
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<span id="p1_score">Player One :{{this.game.players[0].score}}</span>
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<br />
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<span id="p2_score">Player Two :{{this.game.players[1].score}}</span>
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<br />
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<span id="draw_score">Draw :{{this.game.draw_score}}</span>
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</div>
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<button class="replay" id="restartBtn" @click="resetGame()">Restart</button>
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@ -35,6 +37,7 @@
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import { setPiece, restart } from '../services/TicTacTocService'
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const game = new Game();
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game.players.push(new Player("", 0));
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game.players.push(new Player("X", 1));
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game.players.push(new Player("O", 2));
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@ -63,22 +66,6 @@
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this.btnText[i.toString()] = game.players[response.board[i]].sign;
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}
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}
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/*let btn = $event.target;
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//check if filled already
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if (this.btnText[btn.id.toString()].length > 0) {
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alert("Already filled");
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return;
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}
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//fill X/O
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this.btnText[btn.id] = this.game.currentTurn;
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this.game.changeTurn();
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//check if game won
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setTimeout(() => {
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if (this.game.checkWinner(btn) == true) {
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this.resetGame();
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}
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}, 100);*/
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},
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resetGame() {
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//UI and backend reset
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