diff --git a/Logic/TicTacTocManager.cs b/Logic/TicTacTocManager.cs
index fab1e18..2fea6b0 100644
--- a/Logic/TicTacTocManager.cs
+++ b/Logic/TicTacTocManager.cs
@@ -1,5 +1,3 @@
-using ProjectGrid;
-using ProjectGrid.Data;
using ProjectGrid.Models;
using System;
@@ -13,21 +11,27 @@ namespace ProjectGrid
public class TicTacTocManager : ITicTacTocManager
{
-
//private ITicTacToctRepository _repo;
+ private int _currentPlayer;
+
private TicTacTocBoard _board;
public TicTacTocBoard Board => _board;
public TicTacTocManager(/*ITicTacToctRepository repo*/)
{
//_repo = repo;
+ _currentPlayer = 1;
Restart();
}
public bool NextMove(TicTacTocRequest move)
{
- return _board.SetFieldValue(move.Player, move.Field); //move.PosX, move.PosY);
+ var result = _board.SetFieldValue(_currentPlayer, move.Field); //move.PosX, move.PosY);
+ // switch between 1 and 2
+ _currentPlayer = 3 - _currentPlayer;
+
+ return result;
}
public TicTacTocResponse GetResponse(int player = 0)
@@ -39,11 +43,11 @@ namespace ProjectGrid
response.Board = _board.Field;
return response;
-
}
public void Restart()
{
+ _currentPlayer = new Random().Next(1, 2);
_board = new TicTacTocBoard();
}
}
diff --git a/clientapp/src/components/GameUI.vue b/clientapp/src/components/GameUI.vue
index 6172f2d..eb4012f 100644
--- a/clientapp/src/components/GameUI.vue
+++ b/clientapp/src/components/GameUI.vue
@@ -9,7 +9,9 @@
Player One :{{this.game.players[0].score}}
+
Player Two :{{this.game.players[1].score}}
+
Draw :{{this.game.draw_score}}
@@ -35,6 +37,7 @@
import { setPiece, restart } from '../services/TicTacTocService'
const game = new Game();
+ game.players.push(new Player("", 0));
game.players.push(new Player("X", 1));
game.players.push(new Player("O", 2));
@@ -63,22 +66,6 @@
this.btnText[i.toString()] = game.players[response.board[i]].sign;
}
}
-
- /*let btn = $event.target;
- //check if filled already
- if (this.btnText[btn.id.toString()].length > 0) {
- alert("Already filled");
- return;
- }
- //fill X/O
- this.btnText[btn.id] = this.game.currentTurn;
- this.game.changeTurn();
- //check if game won
- setTimeout(() => {
- if (this.game.checkWinner(btn) == true) {
- this.resetGame();
- }
- }, 100);*/
},
resetGame() {
//UI and backend reset