39 lines
752 B
C#
39 lines
752 B
C#
using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace TBTK{
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[CustomEditor(typeof(GridGenerator))]
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public class I_GridGeneratorEditor : TBEditorInspector {
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private GridGenerator instance;
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public override void Awake(){
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base.Awake();
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instance = (GridGenerator)target;
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instance.Init();
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}
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public override void OnInspectorGUI(){
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base.OnInspectorGUI();
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//if(GUILayout.Button("Generate")) instance.Generate();
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//if(GUILayout.Button("Clear")) instance.Clear();
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//EditorGUILayout.Space();
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//DefaultInspector(0); //DrawDefaultInspector();
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GridGenerator.inspector=DefaultInspector(GridGenerator.inspector);
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}
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}
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}
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