using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; namespace TBTK{ [CustomEditor(typeof(GridGenerator))] public class I_GridGeneratorEditor : TBEditorInspector { private GridGenerator instance; public override void Awake(){ base.Awake(); instance = (GridGenerator)target; instance.Init(); } public override void OnInspectorGUI(){ base.OnInspectorGUI(); //if(GUILayout.Button("Generate")) instance.Generate(); //if(GUILayout.Button("Clear")) instance.Clear(); //EditorGUILayout.Space(); //DefaultInspector(0); //DrawDefaultInspector(); GridGenerator.inspector=DefaultInspector(GridGenerator.inspector); } } }