ProjectCreep/Assets/TBTK/Scripts/DB/GlobalSettingDB.cs

69 lines
1.4 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections;
using System.Collections.Generic;
using TBTK;
namespace TBTK {
[CreateAssetMenu(fileName = "GlobalSettingDB", menuName = "TBTK_DB/GlobalSettingDB", order = 1)]
public class GlobalSettingDB : ScriptableObject {
//GameControl
public bool enableUnitDeployment=false;
public bool autoEndTurn=false;
public bool endMoveAfterAttack=false;
public bool enableCounterAttack=false;
public bool restoreAPOnTurn;
public bool useAPToMove;
public bool useAPToAttack;
public int apPerMove=1;
public int apPerNode=0;
public int apPerAttack=1;
public bool enableSideStepping;
public bool enableFogOfWar;
public bool enableCoverSystem;
public float coverCritBonus=0.25f;
public float coverDodgeBonus=0.3f;
//TurnControl
public _TurnMode turnMode;
public bool allowSwitching=true;
public bool allowUnitSwitching=false;
public bool waitForUnitDestroy=false;
public _CDTracking cdTracking;
public static GlobalSettingDB LoadDB(){
return Resources.Load("DB_TBTK/GlobalSettingDB", typeof(GlobalSettingDB)) as GlobalSettingDB;
}
#region runtime code
public static GlobalSettingDB instance;
public static GlobalSettingDB Init(){
if(instance!=null) return instance;
instance=LoadDB();
return instance;
}
public static GlobalSettingDB GetDB(){ return Init(); }
#endregion
}
}