using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; using System.Collections.Generic; using TBTK; namespace TBTK { [CreateAssetMenu(fileName = "GlobalSettingDB", menuName = "TBTK_DB/GlobalSettingDB", order = 1)] public class GlobalSettingDB : ScriptableObject { //GameControl public bool enableUnitDeployment=false; public bool autoEndTurn=false; public bool endMoveAfterAttack=false; public bool enableCounterAttack=false; public bool restoreAPOnTurn; public bool useAPToMove; public bool useAPToAttack; public int apPerMove=1; public int apPerNode=0; public int apPerAttack=1; public bool enableSideStepping; public bool enableFogOfWar; public bool enableCoverSystem; public float coverCritBonus=0.25f; public float coverDodgeBonus=0.3f; //TurnControl public _TurnMode turnMode; public bool allowSwitching=true; public bool allowUnitSwitching=false; public bool waitForUnitDestroy=false; public _CDTracking cdTracking; public static GlobalSettingDB LoadDB(){ return Resources.Load("DB_TBTK/GlobalSettingDB", typeof(GlobalSettingDB)) as GlobalSettingDB; } #region runtime code public static GlobalSettingDB instance; public static GlobalSettingDB Init(){ if(instance!=null) return instance; instance=LoadDB(); return instance; } public static GlobalSettingDB GetDB(){ return Init(); } #endregion } }