ProjectCreep/Assets/TBTK/Scripts/_TBTK.cs

86 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TBTK{
public static class TBTK {
public static int GetLayerUnit(){ return 31; }
public static int GetLayerInvisible(){ return 30; }
public static int GetLayerNode(){ return 29; }
public static int GetLayerObsFullCover(){ return 28; }
public static int GetLayerObsHalfCover(){ return 27; } //obstacleHalfCover
public static int GetLayerTerrain(){ return 25; }
public static int LayerUI(){ return 5; } //layer5 is named UI by Unity's default
public delegate void gameMessageHandler(string msg);
public static event gameMessageHandler onGameMessageE;
public static void OnGameMessage(string msg){ if(onGameMessageE!=null) onGameMessageE(msg); }
public delegate void textOverlayHandler(string msg, Vector3 pos);
public static event textOverlayHandler onTextOverlayE;
public static void TextOverlay(string msg, Vector3 pos){ if(onTextOverlayE!=null) onTextOverlayE(msg, pos); }
public delegate void DeploymentHandler(Faction fac);
public static event DeploymentHandler onDeploymentE;
public static void OnDeployment(Faction fac){ if(onDeploymentE!=null) onDeploymentE(fac); }
public delegate void GameStartHandler();
public static event GameStartHandler onGameStartE;
public static void OnGameStart(){ if(onGameStartE!=null) onGameStartE(); }
public delegate void GameOverHandler(bool playerWon);
public static event GameOverHandler onGameOverE;
public static void OnGameOver(bool playerWon){ if(onGameOverE!=null) onGameOverE(playerWon); }
public delegate void ActionInProgressHandler(bool flag);
public static event ActionInProgressHandler onActionInProgressE;
public static void OnActionInProgress(bool flag){ if(onActionInProgressE!=null) onActionInProgressE(flag); }
public delegate void NewTurnHandler();
public static event NewTurnHandler onNewTurnE;
public static void OnNewTurn(){ if(onNewTurnE!=null) onNewTurnE(); }
public delegate void NewUnitHandler(Unit unit, int facIdx);
public static event NewUnitHandler onNewUnitE;
public static void OnNewUnit(Unit unit, int facIdx){ if(onNewUnitE!=null) onNewUnitE(unit, facIdx); }
public delegate void SelectUnitHandler(Unit unit);
public static event SelectUnitHandler onSelectUnitE;
public static void OnSelectUnit(Unit unit){ if(onSelectUnitE!=null) onSelectUnitE(unit); }
public delegate void SelectFactionHandler(Faction fac);
public static event SelectFactionHandler onSelectFactionE;
public static void OnSelectFaction(Faction fac){ if(onSelectFactionE!=null) onSelectFactionE(fac); }
public delegate void AbilityTargetingHandler(Ability Ability);
public static event AbilityTargetingHandler onAbilityTargetingE;
public static void OnAbilityTargeting(Ability Ability){ if(onAbilityTargetingE!=null) onAbilityTargetingE(Ability); }
public delegate void UnitDestroyedHandler(Unit unit);
public static event UnitDestroyedHandler onUnitDestroyedE;
public static void OnUnitDestroyed(Unit unit){ if(onUnitDestroyedE!=null) onUnitDestroyedE(unit); }
public delegate void UnitOrderChanged();
public static event UnitOrderChanged onUnitOrderChangedE;
public static void OnUnitOrderChanged(){ if(onUnitOrderChangedE!=null) onUnitOrderChangedE(); }
}
}