86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TBTK{
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public static class TBTK {
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public static int GetLayerUnit(){ return 31; }
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public static int GetLayerInvisible(){ return 30; }
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public static int GetLayerNode(){ return 29; }
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public static int GetLayerObsFullCover(){ return 28; }
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public static int GetLayerObsHalfCover(){ return 27; } //obstacleHalfCover
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public static int GetLayerTerrain(){ return 25; }
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public static int LayerUI(){ return 5; } //layer5 is named UI by Unity's default
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public delegate void gameMessageHandler(string msg);
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public static event gameMessageHandler onGameMessageE;
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public static void OnGameMessage(string msg){ if(onGameMessageE!=null) onGameMessageE(msg); }
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public delegate void textOverlayHandler(string msg, Vector3 pos);
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public static event textOverlayHandler onTextOverlayE;
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public static void TextOverlay(string msg, Vector3 pos){ if(onTextOverlayE!=null) onTextOverlayE(msg, pos); }
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public delegate void DeploymentHandler(Faction fac);
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public static event DeploymentHandler onDeploymentE;
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public static void OnDeployment(Faction fac){ if(onDeploymentE!=null) onDeploymentE(fac); }
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public delegate void GameStartHandler();
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public static event GameStartHandler onGameStartE;
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public static void OnGameStart(){ if(onGameStartE!=null) onGameStartE(); }
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public delegate void GameOverHandler(bool playerWon);
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public static event GameOverHandler onGameOverE;
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public static void OnGameOver(bool playerWon){ if(onGameOverE!=null) onGameOverE(playerWon); }
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public delegate void ActionInProgressHandler(bool flag);
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public static event ActionInProgressHandler onActionInProgressE;
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public static void OnActionInProgress(bool flag){ if(onActionInProgressE!=null) onActionInProgressE(flag); }
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public delegate void NewTurnHandler();
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public static event NewTurnHandler onNewTurnE;
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public static void OnNewTurn(){ if(onNewTurnE!=null) onNewTurnE(); }
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public delegate void NewUnitHandler(Unit unit, int facIdx);
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public static event NewUnitHandler onNewUnitE;
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public static void OnNewUnit(Unit unit, int facIdx){ if(onNewUnitE!=null) onNewUnitE(unit, facIdx); }
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public delegate void SelectUnitHandler(Unit unit);
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public static event SelectUnitHandler onSelectUnitE;
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public static void OnSelectUnit(Unit unit){ if(onSelectUnitE!=null) onSelectUnitE(unit); }
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public delegate void SelectFactionHandler(Faction fac);
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public static event SelectFactionHandler onSelectFactionE;
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public static void OnSelectFaction(Faction fac){ if(onSelectFactionE!=null) onSelectFactionE(fac); }
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public delegate void AbilityTargetingHandler(Ability Ability);
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public static event AbilityTargetingHandler onAbilityTargetingE;
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public static void OnAbilityTargeting(Ability Ability){ if(onAbilityTargetingE!=null) onAbilityTargetingE(Ability); }
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public delegate void UnitDestroyedHandler(Unit unit);
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public static event UnitDestroyedHandler onUnitDestroyedE;
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public static void OnUnitDestroyed(Unit unit){ if(onUnitDestroyedE!=null) onUnitDestroyedE(unit); }
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public delegate void UnitOrderChanged();
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public static event UnitOrderChanged onUnitOrderChangedE;
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public static void OnUnitOrderChanged(){ if(onUnitOrderChangedE!=null) onUnitOrderChangedE(); }
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}
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} |