using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TBTK{ public static class TBTK { public static int GetLayerUnit(){ return 31; } public static int GetLayerInvisible(){ return 30; } public static int GetLayerNode(){ return 29; } public static int GetLayerObsFullCover(){ return 28; } public static int GetLayerObsHalfCover(){ return 27; } //obstacleHalfCover public static int GetLayerTerrain(){ return 25; } public static int LayerUI(){ return 5; } //layer5 is named UI by Unity's default public delegate void gameMessageHandler(string msg); public static event gameMessageHandler onGameMessageE; public static void OnGameMessage(string msg){ if(onGameMessageE!=null) onGameMessageE(msg); } public delegate void textOverlayHandler(string msg, Vector3 pos); public static event textOverlayHandler onTextOverlayE; public static void TextOverlay(string msg, Vector3 pos){ if(onTextOverlayE!=null) onTextOverlayE(msg, pos); } public delegate void DeploymentHandler(Faction fac); public static event DeploymentHandler onDeploymentE; public static void OnDeployment(Faction fac){ if(onDeploymentE!=null) onDeploymentE(fac); } public delegate void GameStartHandler(); public static event GameStartHandler onGameStartE; public static void OnGameStart(){ if(onGameStartE!=null) onGameStartE(); } public delegate void GameOverHandler(bool playerWon); public static event GameOverHandler onGameOverE; public static void OnGameOver(bool playerWon){ if(onGameOverE!=null) onGameOverE(playerWon); } public delegate void ActionInProgressHandler(bool flag); public static event ActionInProgressHandler onActionInProgressE; public static void OnActionInProgress(bool flag){ if(onActionInProgressE!=null) onActionInProgressE(flag); } public delegate void NewTurnHandler(); public static event NewTurnHandler onNewTurnE; public static void OnNewTurn(){ if(onNewTurnE!=null) onNewTurnE(); } public delegate void NewUnitHandler(Unit unit, int facIdx); public static event NewUnitHandler onNewUnitE; public static void OnNewUnit(Unit unit, int facIdx){ if(onNewUnitE!=null) onNewUnitE(unit, facIdx); } public delegate void SelectUnitHandler(Unit unit); public static event SelectUnitHandler onSelectUnitE; public static void OnSelectUnit(Unit unit){ if(onSelectUnitE!=null) onSelectUnitE(unit); } public delegate void SelectFactionHandler(Faction fac); public static event SelectFactionHandler onSelectFactionE; public static void OnSelectFaction(Faction fac){ if(onSelectFactionE!=null) onSelectFactionE(fac); } public delegate void AbilityTargetingHandler(Ability Ability); public static event AbilityTargetingHandler onAbilityTargetingE; public static void OnAbilityTargeting(Ability Ability){ if(onAbilityTargetingE!=null) onAbilityTargetingE(Ability); } public delegate void UnitDestroyedHandler(Unit unit); public static event UnitDestroyedHandler onUnitDestroyedE; public static void OnUnitDestroyed(Unit unit){ if(onUnitDestroyedE!=null) onUnitDestroyedE(unit); } public delegate void UnitOrderChanged(); public static event UnitOrderChanged onUnitOrderChangedE; public static void OnUnitOrderChanged(){ if(onUnitOrderChangedE!=null) onUnitOrderChangedE(); } } }