ProjectCreep/Assets/TBTK/Scripts/Editor/I_GridGenerator.cs

39 lines
752 B
C#

using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TBTK{
[CustomEditor(typeof(GridGenerator))]
public class I_GridGeneratorEditor : TBEditorInspector {
private GridGenerator instance;
public override void Awake(){
base.Awake();
instance = (GridGenerator)target;
instance.Init();
}
public override void OnInspectorGUI(){
base.OnInspectorGUI();
//if(GUILayout.Button("Generate")) instance.Generate();
//if(GUILayout.Button("Clear")) instance.Clear();
//EditorGUILayout.Space();
//DefaultInspector(0); //DrawDefaultInspector();
GridGenerator.inspector=DefaultInspector(GridGenerator.inspector);
}
}
}