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@ -30,7 +30,7 @@ namespace ProjectGrid.Controllers
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public TicTacTocResponse GetBoard()
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{
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_logger.LogTrace("GetBoard called.");
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return _manager.GetResponse();
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return _manager.GetBoard();
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}
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[HttpGet]
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@ -47,8 +47,7 @@ namespace ProjectGrid.Controllers
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public TicTacTocResponse PostMove(TicTacTocRequest move)
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{
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_logger.LogTrace($"PostMove called. {move.DebugString()}");
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_manager.NextMove(move);
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return _manager.GetResponse(move.Player);
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return _manager.NextMove(move);
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}
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}
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@ -72,11 +72,12 @@ namespace ProjectGrid.Models
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return false;
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}
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public bool ValueWon(int value)
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public List<int> ValueWon(int value)
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{
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Debug.Assert(value > 0, "ValueWon called for Empty field 0");
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for (int x = 0; x < _winning.GetLength(0); x++)
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int x = 0;
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for (; x < _winning.GetLength(0); x++)
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{
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bool won = true;
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for (int y = 0; y < _winning.GetLength(1); y++)
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@ -89,10 +90,12 @@ namespace ProjectGrid.Models
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}
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if (won)
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return true;
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{
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return new List<int>() { _winning[x, 0], _winning[x, 1], _winning[x, 2] };
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}
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}
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return false;
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return null;
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}
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}
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}
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@ -5,12 +5,22 @@ namespace ProjectGrid
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{
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public interface ITicTacTocManager
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{
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public bool NextMove(TicTacTocRequest move);
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public TicTacTocResponse GetResponse(int player = 0);
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public void Restart();
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public TicTacTocResponse NextMove(TicTacTocRequest move);
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public TicTacTocResponse GetBoard();
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}
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public class TicTacTocManager : ITicTacTocManager
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{
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private enum State
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{
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PLAYING,
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GAME_OVER
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}
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private State _state;
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//private ITicTacToctRepository _repo;
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private int _currentPlayer;
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@ -25,21 +35,23 @@ namespace ProjectGrid
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Restart();
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}
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public bool NextMove(TicTacTocRequest move)
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{
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var result = _board.SetFieldValue(_currentPlayer, move.Field); //move.PosX, move.PosY);
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// switch between 1 and 2
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_currentPlayer = 3 - _currentPlayer;
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return result;
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}
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public TicTacTocResponse GetResponse(int player = 0)
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public TicTacTocResponse NextMove(TicTacTocRequest move)
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{
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TicTacTocResponse response = new TicTacTocResponse();
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if (player > 0 && _board.ValueWon(player))
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response.PlayerWon = player;
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if (_state != State.GAME_OVER)
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{
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_board.SetFieldValue(_currentPlayer, move.Field);
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// switch between 1 and 2
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_currentPlayer = 3 - _currentPlayer;
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}
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response.Winning = _board.ValueWon(_currentPlayer);
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if (_currentPlayer > 0 && response.Winning != null)
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{
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response.PlayerWon = _currentPlayer;
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_state = State.GAME_OVER;
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}
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response.Board = _board.Field;
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return response;
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@ -49,6 +61,14 @@ namespace ProjectGrid
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{
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_currentPlayer = new Random().Next(1, 2);
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_board = new TicTacTocBoard();
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_state = State.PLAYING;
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}
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public TicTacTocResponse GetBoard()
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{
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TicTacTocResponse response = new TicTacTocResponse();
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response.Board = _board.Field;
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return response;
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}
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}
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}
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@ -5,6 +5,7 @@ namespace ProjectGrid.Models
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public class TicTacTocResponse
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{
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public List<int> Board { get; set; }
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public List<int> Winning { get; set; }
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public int NextPlayer { get; set; }
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public int PlayerWon { get; set; }
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}
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