47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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/// <summary>
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/// Reference Article http://www.codeproject.com/KB/tips/SerializedObjectCloner.aspx
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/// Provides a method for performing a deep copy of an object.
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/// Binary Serialization is used to perform the copy.
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/// </summary>
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public static class ObjectCopier
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{
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/// <summary>
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/// Perform a deep Copy of the object.
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/// </summary>
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/// <typeparam name="T">The type of object being copied.</typeparam>
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/// <param name="source">The object instance to copy.</param>
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/// <returns>The copied object.</returns>
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public static T Clone<T>(T source)
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{
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if (!typeof(T).IsSerializable)
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{
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throw new ArgumentException("The type must be serializable.", "source");
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}
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// Don't serialize a null object, simply return the default for that object
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if (System.Object.ReferenceEquals(source, null))
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{
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return default(T);
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}
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IFormatter formatter = new BinaryFormatter();
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Stream stream = new MemoryStream();
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using (stream)
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{
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formatter.Serialize(stream, source);
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stream.Seek(0, SeekOrigin.Begin);
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return (T)formatter.Deserialize(stream);
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}
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}
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}
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