ProjectCreep/Assets/TBTK/Scripts/Editor/W_EffectEditor.cs

396 lines
17 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TBTK {
public class EffectEditorWindow : TBEditorWindow {
[MenuItem ("Tools/TBTK/EffectEditor", false, 10)]
static void OpenEffectEditor () { Init(); }
private static EffectEditorWindow window;
public static void Init (int prefabID=-1) {
window = (EffectEditorWindow)EditorWindow.GetWindow(typeof (EffectEditorWindow), false, "EffectEditor");
window.minSize=new Vector2(420, 300);
TBE.Init();
window.InitLabel();
//if(prefabID>=0) window.selectID=EffectDB.GetPrefabIndex(prefabID);
if(prefabID>=0){
window.selectID=EffectDB.GetPrefabIndex(prefabID);
window.newSelectID=window.selectID;
window.newSelectDelay=1;
}
window._SelectItem();
}
private static string[] impactLabel;
private static string[] impactTooltip;
private static string[] effTypeLabel;
private static string[] effTypeTooltip;
public void InitLabel(){
int enumLength = Enum.GetValues(typeof(Effect._ImpactType)).Length;
impactLabel=new string[enumLength]; impactTooltip=new string[enumLength];
for(int i=0; i<enumLength; i++){
Effect._ImpactType type=(Effect._ImpactType)i;
impactLabel[i]=type.ToString();
if(type==Effect._ImpactType.None) impactTooltip[i]="No immediate effect on hit/impact";
if(type==Effect._ImpactType.Negative) impactTooltip[i]="Negative effect on hit/impact";
if(type==Effect._ImpactType.Positive) impactTooltip[i]="Positive effect on hit/impact";
}
enumLength = Enum.GetValues(typeof(Effect._EffType)).Length;
effTypeLabel=new string[enumLength];
effTypeTooltip=new string[enumLength];
for(int i=0; i<enumLength; i++){
effTypeLabel[i]=((Effect._EffType)i).ToString();
if((Effect._EffType)i==Effect._EffType.Modifier) effTypeTooltip[i]="The value in the effect will be directly added to the target unit";
if((Effect._EffType)i==Effect._EffType.Multiplier) effTypeTooltip[i]="The value in the effect will be be used to multiply the target unit's base value";
}
}
public void OnGUI(){
TBE.InitGUIStyle();
if(!CheckIsPlaying()) return;
if(window==null) Init();
List<Effect> effectList=EffectDB.GetList();
Undo.RecordObject(this, "window");
Undo.RecordObject(EffectDB.GetDB(), "abilityDB");
if(GUI.Button(new Rect(Math.Max(260, window.position.width-120), 5, 100, 25), "Save")){
EffectDB.UpdateLabel();
GUI.FocusControl(null);
TBE.SetDirty();
}
if(GUI.Button(new Rect(5, 5, 120, 25), "Create New")) Select(NewItem());
if(effectList.Count>0 && GUI.Button(new Rect(130, 5, 100, 25), "Clone Selected")) Select(NewItem(selectID));
float startX=5; float startY=55;
if(minimiseList){ if(GUI.Button(new Rect(startX, startY-20, 30, 18), ">>")) minimiseList=false; }
else{ if(GUI.Button(new Rect(startX, startY-20, 30, 18), "<<")) minimiseList=true; }
Vector2 v2=DrawEffectList(startX, startY, effectList);
startX=v2.x+25;
if(effectList.Count==0) return;
if(newSelectDelay>0){
newSelectDelay-=1; GUI.FocusControl(null);
if(newSelectDelay==0) _SelectItem();
else Repaint();
}
if(selectID>=effectList.Count) return;
Rect visibleRect=new Rect(startX, startY, window.position.width-startX, window.position.height-startY);
Rect contentRect=new Rect(startX, startY, contentWidth, contentHeight);
scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect);
v2=DrawEffectConfigurator(startX, startY, effectList[selectID]);
contentWidth=v2.x-startX;
contentHeight=v2.y-55;
GUI.EndScrollView();
if(GUI.changed) TBE.SetDirty();
}
private bool foldImpact;
private bool foldStats;
private Vector2 DrawEffectConfigurator(float startX, float startY, Effect item){
float maxX=startX;
startY=TBE.DrawBasicInfo(startX, startY, item);
//spaceX+=12;
//TBE.Label(startX, startY+=spaceY, width, height, "Stackable:", "Check if the effect can stack if apply on a same unit with repeatably");
//item.stackable=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.stackable);
TBE.Label(startX, startY+=spaceY, width, height, "Duration:", "The long the effect will last (in second)");
item.duration=Mathf.Round(EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.duration));
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Overwatch:", "Check to have the have the effect put the unit to overwatch state (fire on any hostile entering attack range)");
item.overwatch=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.overwatch);
TBE.Label(startX, startY+=spaceY, width, height, "Stun Target:", "Check if the effect effect will stun its target");
item.stun=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.stun);
TBE.Label(startX, startY+=spaceY, width, height, "Disable Ability:", "Check if the effect effect will prevent its target from using any ability");
item.disableAbility=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.disableAbility);
startY+=spaceY*0.5f;
foldImpact=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldImpact, "Stats (apply per turn)", TBE.foldoutS);
if(foldImpact){
startX+=10;
int impactType=(int)item.impactType; contL=TBE.SetupContL(impactLabel, impactTooltip);
TBE.Label(startX, startY+=spaceY, width, height, "Type:", "");
impactType = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), new GUIContent(""), impactType, contL);
item.impactType=(Effect._ImpactType)impactType;
if(item.impactType!=Effect._ImpactType.None){
TBE.Label(startX, startY+=spaceY, width, height, "HP Modifier Min/Max:", "The value applied to the target's hit-point");
item.hpModifierMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+3, startY, widthS, height), item.hpModifierMin);
item.hpModifierMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+5, startY, widthS, height), item.hpModifierMax);
TBE.Label(startX, startY+=spaceY, width, height, "AP Modifier Min/Max:", "The value applied to the target's action-point");
item.apModifierMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+3, startY, widthS, height), item.apModifierMin);
item.apModifierMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+5, startY, widthS, height), item.apModifierMax);
}
else{
TBE.Label(startX, startY+=spaceY, width, height, "HP Modifier Min/Max:", "");
TBE.Label(startX+spaceX+3, startY, widthS, height, "-");
TBE.Label(startX, startY+=spaceY, width, height, "AP Modifier Min/Max:", "");
TBE.Label(startX+spaceX+3, startY, widthS, height, "-");
}
startX-=10;
}
startY+=spaceY*0.5f;
foldStats=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldStats, "Stats (persistent)", TBE.foldoutS);
if(foldStats){
startX+=10;
int type=(int)item.effType; contL=TBE.SetupContL(effTypeLabel, effTypeTooltip);
TBE.Label(startX, startY+=spaceY, width, height, "Type:", "", TBE.headerS);
type = EditorGUI.Popup(new Rect(startX+spaceX, startY, 2*widthS+3, height), new GUIContent(""), type, contL);
item.effType=(Effect._EffType)type;
if(GUI.Button(new Rect(startX+spaceX+2*widthS+5, startY, widthS*2-12, height), "Reset")) item.Reset();
//TBE.Label(startX, startY+=spaceY, width, height, "Multipliers:", "", TBE.headerS);
startY=DrawStats(startX, startY+=spaceY, item.stats, item.effType==Effect._EffType.Multiplier); startY-=spaceY;
startX-=10;
}
startY+=spaceY;
TBE.Label(startX, startY+=spaceY, width, height, "Visual Effect:", "", TBE.headerS); startX+=12; spaceX-=12;
startY=DrawVisualObject(startX, startY+=spaceY, item.hitVisualEffect, "On Hit:", "The effect to spawn when the effect first hit a unit");
TBE.Label(startX, startY+=spaceY, width, height, "Active:", "The visual object to stay on target as long as the effect is active");
item.activeVisualEffect=(Transform)EditorGUI.ObjectField(new Rect(startX+spaceX, startY, width, height), item.activeVisualEffect, typeof(Transform), true);
startX-=12; spaceX+=12;
startY+=spaceY*2;
GUIStyle style=new GUIStyle("TextArea"); style.wordWrap=true;
cont=new GUIContent("Effect description (for runtime and editor): ", "");
EditorGUI.LabelField(new Rect(startX, startY, 400, height), cont);
item.desp=EditorGUI.DelayedTextField(new Rect(startX, startY+spaceY-3, 270, 150), item.desp, style);
return new Vector2(maxX, startY+170);
}
#region stats
private static bool foldCnO=true;
public static float DrawStats(float startX, float startY, Stats item, bool isMultiplier){
int spaceX=120; int spaceY=18; int width=150; int widthS=40; int height=16;
string tt=isMultiplier ? "Multiplier value applied to target's " : "Modifier value applied to target's ";
string ttValue=isMultiplier ? TBE.ChanceTT() : "" ;
TBE.Label(startX, startY, width, height, "Hit Point (HP):", tt+"hit-point"+ttValue);
item.hp=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.hp);
TBE.Label(startX, startY+=spaceY, width, height, "Action Point (AP):", tt+"action-point"+ttValue);
item.ap=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.ap);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "HP Dmg. Min/Max:", tt+"hit-point damage"+ttValue);
item.dmgHPMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dmgHPMin);
item.dmgHPMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+2, startY, widthS, height), item.dmgHPMax);
TBE.Label(startX, startY+=spaceY, width, height, "AP Dmg. Min/Max:", tt+"action-point damage"+ttValue);
item.dmgAPMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dmgAPMin);
item.dmgAPMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+2, startY, widthS, height), item.dmgAPMax);
TBE.Label(startX, startY+=spaceY, width, height, "Attack:", tt+"attack"+ttValue);
item.attack=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attack);
TBE.Label(startX, startY+=spaceY, width, height, "Hit Chance:", tt+"hit-chance"+ttValue);
item.hit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.hit);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Chance:", tt+"critical-hit chance"+ttValue);
item.critChance=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critChance);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Muliplier:", tt+"critical multiplier"+ttValue);
item.critMultiplier=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critMultiplier);
//TBE.Label(startX, startY+=spaceY, width, height, "Counter Muliplier:", tt+"Attack"+ttValue);
//item.cMultiplier=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.cMultiplier);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Defense:", tt+"defense"+ttValue);
item.defense=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.defense);
TBE.Label(startX, startY+=spaceY, width, height, "Dodge Chance:", tt+"dodge chance"+ttValue);
item.dodge=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dodge);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Reduc:", tt+"critical reduction chance"+ttValue);
item.critReduc=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critReduc);
startY+=spaceY*0.5f;
foldCnO=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldCnO, "Counter & Overwatch", TBE.foldoutS);
if(foldCnO){
startX+=12;
TBE.Label(startX, startY+=spaceY, width, height, "Counter:", "additional stats to use for counter-attack"); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Damage Mul.:", tt+"counter attack damage"+ttValue);
item.cDmgMultip=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cDmgMultip); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Hit Penalty:", tt+"counter attack hit chance"+ttValue);
item.cHitPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cHitPenalty); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Crit Penalty:", tt+"counter attack critical-hit chance"+ttValue);
item.cCritPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cCritPenalty); startY-=2;
startY+=5;
TBE.Label(startX, startY+=spaceY, width, height, "Overwatch:", "additional stats to use for overwatch attack"); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Damage Mul.:", tt+"overwatch attack damage"+ttValue);
item.oDmgMultip=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oDmgMultip); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Hit Penalty:", tt+"overwatch attack hit chance"+ttValue);
item.oHitPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oHitPenalty); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Crit Penalty:", tt+"overwatch attack critical-hit chance"+ttValue);
item.oCritPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oCritPenalty); startY-=2;
startX-=12;
}
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Turn Priority:", tt+"turn priority"+ttValue);
item.turnPriority=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.turnPriority);
TBE.Label(startX, startY+=spaceY, width, height, "Move Range:", tt+"move range"+ttValue);
item.moveRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.moveRange);
TBE.Label(startX, startY+=spaceY, width, height, "Attack Range:", tt+"attack range"+ttValue);
item.attackRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attackRange);
TBE.Label(startX, startY+=spaceY, width, height, "Sight:", tt+"sight"+ttValue);
item.sight=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.sight);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Move Limit:", tt+"move limit"+ttValue);
item.moveLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.moveLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Attack Limit:", tt+"attack limit"+ttValue);
item.attackLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attackLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Counter Limit:", tt+"counter limit"+ttValue);
item.counterLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.counterLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Ability Limit:", tt+"ability limit"+ttValue);
item.abilityLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abilityLimit);
return startY+spaceY;
}
#endregion
protected Vector2 DrawEffectList(float startX, float startY, List<Effect> effectList){
List<EItem> list=new List<EItem>();
for(int i=0; i<effectList.Count; i++){
EItem item=new EItem(effectList[i].prefabID, effectList[i].name, effectList[i].icon);
list.Add(item);
}
return DrawList(startX, startY, window.position.width, window.position.height, list);
}
public static int NewItem(int idx=-1){ return window._NewItem(idx); }
private int _NewItem(int idx=-1){
Effect item=null;
if(idx<0){ item=new Effect(); item.Reset(); }
if(idx>=0) item=EffectDB.GetList()[idx].Clone();
item.prefabID=TBE.GenerateNewID(EffectDB.GetPrefabIDList());
EffectDB.GetList().Add(item);
EffectDB.UpdateLabel();
return EffectDB.GetList().Count-1;
}
protected override void DeleteItem(){
EffectDB.GetList().RemoveAt(deleteID);
EffectDB.UpdateLabel();
}
protected override void SelectItem(){ }
private void _SelectItem(){
selectID=newSelectID;
if(EffectDB.GetList().Count<=0) return;
selectID=Mathf.Clamp(selectID, 0, EffectDB.GetList().Count-1);
Repaint();
}
//~ protected override void SelectItem(){ SelectItem(selectID); }
//~ private void SelectItem(int newID){
//~ selectID=newID;
//~ if(EffectDB.GetList().Count<=0) return;
//~ selectID=Mathf.Clamp(selectID, 0, EffectDB.GetList().Count-1);
//~ }
protected override void ShiftItemUp(){ if(selectID>0) ShiftItem(-1); }
protected override void ShiftItemDown(){ if(selectID<EffectDB.GetList().Count-1) ShiftItem(1); }
private void ShiftItem(int dir){
Effect item=EffectDB.GetList()[selectID];
EffectDB.GetList()[selectID]=EffectDB.GetList()[selectID+dir];
EffectDB.GetList()[selectID+dir]=item;
selectID+=dir;
}
}
}