ProjectCreep/Assets/TBTK/Scripts/Editor/W_PerkEditor.cs

748 lines
32 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TBTK {
public class PerkEditorWindow : TBEditorWindow {
[MenuItem ("Tools/TBTK/PerkEditor", false, 10)]
static void OpenPerkEditor () { Init(); }
private static PerkEditorWindow window;
public static void Init (int prefabID=-1) {
window = (PerkEditorWindow)EditorWindow.GetWindow(typeof (PerkEditorWindow), false, "PerkEditor");
window.minSize=new Vector2(420, 300);
TBE.Init();
window.InitLabel();
//if(prefabID>=0) window.selectID=PerkDB.GetPrefabIndex(prefabID);
if(prefabID>=0){
window.selectID=PerkDB.GetPrefabIndex(prefabID);
window.newSelectID=window.selectID;
window.newSelectDelay=1;
}
window._SelectItem();
}
private static string[] typeLabel;
private static string[] typeTooltip;
private static string[] statsTypeLabel;
private static string[] statsTypeTooltip;
private static string[] effModTypeLabel;
private static string[] effModTypeTooltip;
public void InitLabel(){
int enumLength = Enum.GetValues(typeof(_PerkType)).Length;
typeLabel=new string[enumLength]; typeTooltip=new string[enumLength];
for(int i=0; i<enumLength; i++){
_PerkType type=(_PerkType)i;
typeLabel[i]=type.ToString();
if(type==_PerkType.NewUnitAbility) typeTooltip[i]="Add new ability to unit";
if(type==_PerkType.NewFactionAbility) typeTooltip[i]="Add new ability to player faction";
if(type==_PerkType.ModifyUnit) typeTooltip[i]="Modify unit";
if(type==_PerkType.ModifyUnitAbility) typeTooltip[i]="Modify unit ability";
if(type==_PerkType.ModifyFactionAbility) typeTooltip[i]="Modify faction ability";
if(type==_PerkType.ModifyEffect) typeTooltip[i]="Modify effect";
}
enumLength = Enum.GetValues(typeof(Perk._StatsType)).Length;
statsTypeLabel=new string[enumLength];
statsTypeTooltip=new string[enumLength];
for(int i=0; i<enumLength; i++){
statsTypeLabel[i]=((Perk._StatsType)i).ToString();
if((Perk._StatsType)i==Perk._StatsType.Modifier) statsTypeTooltip[i]="The value in the perk will be directly added to the target";
if((Perk._StatsType)i==Perk._StatsType.Multiplier) statsTypeTooltip[i]="The value in the effect will be be used to multiply the target";
}
enumLength = Enum.GetValues(typeof(Perk._EffModType)).Length;
effModTypeLabel=new string[enumLength];
effModTypeTooltip=new string[enumLength];
for(int i=0; i<enumLength; i++){
effModTypeLabel[i]=((Perk._EffModType)i).ToString();
if((Perk._EffModType)i==Perk._EffModType.Append) effModTypeTooltip[i]="Add the new effect(s) to target's existing effect list";
if((Perk._EffModType)i==Perk._EffModType.Replace) effModTypeTooltip[i]="Replace the entire target's existing effect list with specified effects";
}
}
public void OnGUI(){
TBE.InitGUIStyle();
if(!CheckIsPlaying()) return;
if(window==null) Init();
List<Perk> perkList=PerkDB.GetList();
Undo.RecordObject(this, "window");
Undo.RecordObject(PerkDB.GetDB(), "perkDB");
if(GUI.Button(new Rect(Math.Max(260, window.position.width-120), 5, 100, 25), "Save")){
PerkDB.UpdateLabel();
GUI.FocusControl(null);
TBE.SetDirty();
}
if(GUI.Button(new Rect(5, 5, 120, 25), "Create New")) Select(NewItem());
if(perkList.Count>0 && GUI.Button(new Rect(130, 5, 100, 25), "Clone Selected")) Select(NewItem(selectID));
float startX=5; float startY=55;
if(minimiseList){ if(GUI.Button(new Rect(startX, startY-20, 30, 18), ">>")) minimiseList=false; }
else{ if(GUI.Button(new Rect(startX, startY-20, 30, 18), "<<")) minimiseList=true; }
Vector2 v2=DrawPerkList(startX, startY, perkList);
startX=v2.x+25;
if(perkList.Count==0) return;
if(newSelectDelay>0){
newSelectDelay-=1; GUI.FocusControl(null);
if(newSelectDelay==0) _SelectItem();
else Repaint();
}
if(selectID>=perkList.Count) return;
Rect visibleRect=new Rect(startX, startY, window.position.width-startX, window.position.height-startY);
Rect contentRect=new Rect(startX, startY, contentWidth, contentHeight);
scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect);
v2=DrawPerkConfigurator(startX, startY, perkList[selectID]);
contentWidth=v2.x-startX;
contentHeight=v2.y-55;
GUI.EndScrollView();
if(GUI.changed) TBE.SetDirty();
}
private bool foldBasic;
private bool foldType;
private bool foldStats;
private Vector2 DrawPerkConfigurator(float startX, float startY, Perk item){
float maxX=startX;
startY=TBE.DrawBasicInfo(startX, startY, item);
//~ spaceX+=12;
foldBasic=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldBasic, "Basic Setting", TBE.foldoutS);
if(foldBasic){
startX+=10;
TBE.Label(startX, startY+=spaceY, width, height, "Cost:", "The cost to unlock the perk\nThe resource in question is the variable 'currency' in PerkManager");
item.cost=EditorGUI.DelayedIntField(new Rect(startX+spaceX, startY, widthS, height), item.cost);
TBE.Label(startX, startY+=spaceY, width, height, "Min. Perk Point:", "Minimum number of perk required to be unlocked before the perk becomes available");
item.minPerkPoint=EditorGUI.DelayedIntField(new Rect(startX+spaceX, startY, widthS, height), item.minPerkPoint);
//TBE.Label(startX, startY+=spaceY, width, height, "Repeatable:", "");
//item.repeatable=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.repeatable);
TBE.Label(startX, startY+=spaceY, width, height, "Prereq Perk:", "Perk(s) required to be unlocked before the perk becomes available");
for(int i=0; i<item.prereq.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int index=PerkDB.GetPrefabIndex(item.prereq[i]);
index=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), index, PerkDB.label);
int prefabID=PerkDB.GetItem(index).prefabID;
if(prefabID!=item.prefabID && !item.prereq.Contains(prefabID)) item.prereq[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")) item.prereq.RemoveAt(i);
}
if(item.prereq.Count<PerkDB.GetCount()-1){
int newIdx=-1; CheckColor(item.prereq.Count, 0);
startY+=item.prereq.Count>0 ? spaceY : 0 ;
newIdx=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, PerkDB.label);
if(newIdx>=0){
int newPID=PerkDB.GetItemID(newIdx);
if(newPID!=item.prefabID && !item.prereq.Contains(newPID)) item.prereq.Add(newPID);
}
ResetColor();
}
startX-=10;
}
startY+=spaceY*0.5f;
foldType=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldType, "Type and Corresponding Parameters", TBE.foldoutS);
if(foldType){
startX+=10;
startY+=spaceY*0.5f;
int type=(int)item.type; contL=TBE.SetupContL(typeLabel, typeTooltip);
TBE.Label(startX, startY+=spaceY, width, height, "Perk Type:", "", TBE.headerS);
type = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), new GUIContent(""), type, contL);
item.type=(_PerkType)type;
startY+=spaceY*0.5f;
item.VerifyItemPIDList();
if(item.type==_PerkType.NewUnitAbility){
TBE.Label(startX, startY+=spaceY, width, height, "Ability To Add:", "");
int abIdx=AbilityUDB.GetPrefabIndex(item.abilityPID);
abIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), abIdx, AbilityUDB.label);
if(abIdx>0) item.abilityPID=AbilityUDB.GetItemID(abIdx);
startY+=spaceY*0.5f;
startY=DrawItemPIDList_Unit(startX, startY, item);
}
else if(item.type==_PerkType.NewFactionAbility){
TBE.Label(startX, startY+=spaceY, width, height, "Ability To Add:", "");
int abIdx=AbilityFDB.GetPrefabIndex(item.abilityPID);
abIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), abIdx, AbilityFDB.label);
if(abIdx>0) item.abilityPID=AbilityFDB.GetItemID(abIdx);
}
else if(item.type==_PerkType.ModifyUnit){
startY=DrawItemPIDList_Unit(startX, startY, item);
}
else if(item.type==_PerkType.ModifyUnitAbility){
startY=DrawItemPIDList_Ability(startX, startY, item, true);
}
else if(item.type==_PerkType.ModifyFactionAbility){
startY=DrawItemPIDList_Ability(startX, startY, item, false);
}
else if(item.type==_PerkType.ModifyEffect){
startY=DrawItemPIDList_Effect(startX, startY, item);
}
startX-=10;
}
startY+=spaceY*0.5f;
foldStats=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldStats, "Stats", TBE.foldoutS);
if(foldStats){
startX+=10;
if(item.UseStats()) startY=DrawStats(startX, startY, item);
else TBE.Label(startX, startY+=spaceY, width*2, height, " - Stats not applicable for perk type", "");
startX-=10;
}
startY+=spaceY*0.5f;
foldEffectSection=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldEffectSection, "Effects", TBE.foldoutS);
if(foldEffectSection){
startX+=10;
if(item.type==_PerkType.ModifyUnit){
startY=DrawEffectOnItemList(startX, startY, item);
startY=DrawImmuneEffectOnItemList(startX, startY, item);
}
else if(item.type==_PerkType.ModifyUnitAbility){
startY=DrawEffectOnItemList(startX, startY, item);
}
else if(item.type==_PerkType.ModifyFactionAbility){
startY=DrawEffectOnItemList(startX, startY, item);
}
else TBE.Label(startX, startY+=spaceY, width*2, height, " - Not applicable for type", "");
startX-=10;
}
startY+=spaceY*2.5f;
GUIStyle style=new GUIStyle("TextArea"); style.wordWrap=true;
cont=new GUIContent("Perk description (for runtime and editor): ", "");
EditorGUI.LabelField(new Rect(startX, startY, 400, height), cont);
item.desp=EditorGUI.DelayedTextField(new Rect(startX, startY+spaceY-3, 270, 150), item.desp, style);
return new Vector2(maxX, startY+170);
}
public float DrawStats(float startX, float startY, Perk perk){
//Stats item=perk.stats;
int statsType=(int)perk.statsType; contL=TBE.SetupContL(statsTypeLabel, statsTypeTooltip);
TBE.Label(startX, startY+=spaceY, width, height, "Stats Type:", "");
statsType = EditorGUI.Popup(new Rect(startX+spaceX, startY, 2*widthS+3, height), new GUIContent(""), statsType, contL);
perk.statsType=(Perk._StatsType)statsType;
if(GUI.Button(new Rect(startX+spaceX+2*widthS+5, startY, widthS*2-12, height), "Reset")) perk.Reset();
startY+=spaceY*0.5f;
bool isMultiplier=perk.statsType==Perk._StatsType.Multiplier;
if(perk.type==_PerkType.ModifyUnit){
startY=DrawStatsUnitNEff(startX, startY, perk.stats, true, isMultiplier);
//startY=DrawEffectOnItemList(startX, startY-spaceY, perk);
//startY=DrawImmuneEffectOnItemList(startX-10, startY-spaceY, perk);
}
else if(perk.type==_PerkType.ModifyUnitAbility){
startY=DrawStatsAbility(startX, startY, perk.stats, true, isMultiplier);
//startY=DrawEffectOnItemList(startX-10, startY, perk);
}
else if(perk.type==_PerkType.ModifyFactionAbility){
startY=DrawStatsAbility(startX, startY, perk.stats, false, isMultiplier);
//startY=DrawEffectOnItemList(startX-10, startY, perk);
}
else if(perk.type==_PerkType.ModifyEffect){
startY=DrawStatsUnitNEff(startX, startY, perk.stats, false, isMultiplier);
}
return startY+spaceY;
}
#region stats
private static bool foldEffectSection=true;
public float DrawEffectOnItemList(float startX, float startY, Perk item){
int spaceX=120; int spaceY=18; int width=150; int height=16; //int widthS=40;
startY+=spaceY;//*0.5f;
//~ foldEffectSection=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldEffectSection, "Effects", TBE.foldoutS);
//~ if(foldEffectSection){
//startX+=12;
TBE.Label(startX, startY, width, height, "Effect On Attack/Hit:", "The effect to be applied to the target when the unit attack or the ability hit");
GUI.color=item.effIDList.Count==0 ? Color.grey : Color.white ;
int effModType=(int)item.effModType; contL=TBE.SetupContL(effModTypeLabel, effModTypeTooltip);
TBE.Label(startX, startY+=spaceY, width, height, " - Mod. Type:", "");
effModType = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), new GUIContent(""), effModType, contL); GUI.color=Color.white;
item.effModType=(Perk._EffModType)effModType;
TBE.Label(startX, startY+=spaceY, width, height, " - Effects:", "");
for(int i=0; i<item.effIDList.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int effIdx=EffectDB.GetPrefabIndex(item.effIDList[i]);
effIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), effIdx, EffectDB.label);
int prefabID=EffectDB.GetItemID(effIdx);
if(!item.effIDList.Contains(prefabID)) item.effIDList[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")){ item.effIDList.RemoveAt(i); }
}
if(item.effIDList.Count<EffectDB.GetCount()){
int newIdx=-1; CheckColor(item.effIDList.Count, 0);
startY+=item.effIDList.Count>0 ? spaceY : 0 ;
newIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, EffectDB.label);
if(newIdx>=0){
int newPID=EffectDB.GetItemID(newIdx);
if(!item.effIDList.Contains(newPID)) item.effIDList.Add(newPID);
}
ResetColor();
}
//startX-=12;
//~ }
return startY;
}
public float DrawImmuneEffectOnItemList(float startX, float startY, Perk item){
int spaceX=120; int spaceY=18; int width=150; int height=16; //int widthS=40;
startY+=spaceY*0.5f;
//if(foldEffectSection){
//startX+=12;
//TBE.Label(startX, startY+=spaceY, width, height, " - Immune Effects:", "");
TBE.Label(startX, startY+=spaceY, width, height, "Immune Effects:", "The effects the unit is immuned to");
for(int i=0; i<item.unitImmuneEffIDList.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int effIdx=EffectDB.GetPrefabIndex(item.unitImmuneEffIDList[i]);
effIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), effIdx, EffectDB.label);
int prefabID=EffectDB.GetItemID(effIdx);
if(!item.unitImmuneEffIDList.Contains(prefabID)) item.unitImmuneEffIDList[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")){ item.unitImmuneEffIDList.RemoveAt(i); }
}
if(item.unitImmuneEffIDList.Count<EffectDB.GetCount()){
int newIdx=-1; CheckColor(item.effIDList.Count, 0);
startY+=item.unitImmuneEffIDList.Count>0 ? spaceY : 0 ;
newIdx = EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, EffectDB.label);
if(newIdx>=0){
int newPID=EffectDB.GetItemID(newIdx);
if(!item.unitImmuneEffIDList.Contains(newPID)) item.unitImmuneEffIDList.Add(newPID);
}
ResetColor();
}
//startX-=12;
//}
return startY;
}
public float DrawStatsAbility(float startX, float startY, Stats item, bool isUnit, bool isMultiplier){
int spaceX=120; int spaceY=18; int width=150; int widthS=40; int height=16;
string tt=isMultiplier ? "Multiplier value applied to target ability " : "Modifier value applied to target ability '";
string ttValue="' attribute" + ( isMultiplier ? TBE.ChanceTT() : "" );
TBE.Label(startX, startY+=spaceY, width, height, "Cooldown:", tt+"Cooldown"+ttValue);
item.abCooldown=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abCooldown);
TBE.Label(startX, startY+=spaceY, width, height, "Use Limit:", tt+"Use Limit"+ttValue);
item.abUseLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abUseLimit);
TBE.Label(startX, startY+=spaceY, width, height, "AP Cost:", tt+"Action-Point Cost"+ttValue);
if(isUnit) item.abApCost=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abApCost);
else TBE.Label(startX+spaceX, startY, widthS, height, "n/a", "");
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Attack Range:", tt+"Attack Range"+ttValue);
item.attackRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attackRange);
TBE.Label(startX, startY+=spaceY, width, height, "AOE Range:", tt+"Area-Of-Effect (AOE) Range"+ttValue);
item.abAoeRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abAoeRange);
TBE.Label(startX, startY+=spaceY, width, height, "Duration:", tt+"Effect Duration"+ttValue+"\nFor ability that involves faction-switching and reveal-FogOfWar only, for other effect use perk to modify the effect item");
item.abDuration=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abDuration);
startY+=spaceY*0.5f;
startY=DrawStatsOffence(startX, startY, item, isMultiplier);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Effect Hit Chance:", tt+"Effect Hit Chance"+ttValue);
item.abEffHitChance=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abEffHitChance);
return startY;
}
public static float DrawStatsOffence(float startX, float startY, Stats item, bool isMultiplier){
int spaceX=120; int spaceY=18; int width=150; int widthS=40; int height=16;
string tt=isMultiplier ? "Multiplier value applied to target unit/ability '" : "Modifier value applied to target unit/ability '";
string ttValue="' attribute" + ( isMultiplier ? TBE.ChanceTT() : "" );
TBE.Label(startX, startY+=spaceY, width, height, "HP Dmg. Min/Max:", tt+"Hit-Point Damage"+ttValue);
item.dmgHPMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dmgHPMin);
item.dmgHPMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+2, startY, widthS, height), item.dmgHPMax);
TBE.Label(startX, startY+=spaceY, width, height, "AP Dmg. Min/Max:", tt+"Action-Point Damage"+ttValue);
item.dmgAPMin=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dmgAPMin);
item.dmgAPMax=EditorGUI.DelayedFloatField(new Rect(startX+spaceX+widthS+2, startY, widthS, height), item.dmgAPMax);
TBE.Label(startX, startY+=spaceY, width, height, "Attack:", tt+"Attack"+ttValue);
item.attack=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attack);
TBE.Label(startX, startY+=spaceY, width, height, "Hit Chance:", tt+"Hit Chance"+ttValue);
item.hit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.hit);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Chance:", tt+"Critical-Hit Chance"+ttValue);
item.critChance=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critChance);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Muliplier:", tt+"Critical Multiplier"+ttValue);
item.critMultiplier=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critMultiplier);
return startY;
}
private static bool foldCnO=true;
public static float DrawStatsUnitNEff(float startX, float startY, Stats item, bool isUnit, bool isMultiplier){
int spaceX=120; int spaceY=18; int width=150; int widthS=40; int height=16;
string tt=isMultiplier ? "Multiplier value applied to target unit/effect '" : "Modifier value applied to target unit/effect '";
string ttValue="' attribute" + ( isMultiplier ? TBE.ChanceTT() : "" );
if(!isUnit){
string ett=isMultiplier ? "Multiplier value applied to effect 'apply-per-turn' attribute " : "Modifier value applied to effect 'apply-per-turn' ";
TBE.Label(startX, startY+=spaceY, width, height, "Effect Duration:", ett+"'Duration'"+ttValue);
item.effduration=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.effduration);
TBE.Label(startX, startY+=spaceY, width, height, "Effect HP Modifier:", ett+"'Hit-Point Modifier'"+ttValue);
item.effHP=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.effHP);
TBE.Label(startX, startY+=spaceY, width, height, "Effect AP Modifier:", ett+"'Action-Point Modifier'"+ttValue);
item.effAP=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.effAP);
startY+=spaceY*0.5f;
}
TBE.Label(startX, startY+=spaceY, width, height, "Hit Point (HP):", tt+"Hit-Point"+ttValue);
item.hp=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.hp);
TBE.Label(startX, startY+=spaceY, width, height, " - Regen:", tt+"Hit-Point-Regen"+ttValue);
item.hpRegen=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.hpRegen);
TBE.Label(startX, startY+=spaceY, width, height, "Action Point (AP):", tt+"Action-Point"+ttValue);
item.ap=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.ap);
TBE.Label(startX, startY+=spaceY, width, height, " - Regen:", tt+"Action-Point-Regen"+ttValue);
item.apRegen=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.apRegen);
startY+=spaceY*0.5f;
startY=DrawStatsOffence(startX, startY, item, isMultiplier);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Defense:", tt+"Defense"+ttValue);
item.defense=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.defense);
TBE.Label(startX, startY+=spaceY, width, height, "Dodge Chance:", tt+"Dodge Chance"+ttValue);
item.dodge=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.dodge);
TBE.Label(startX, startY+=spaceY, width, height, "Crit Reduc:", tt+"Critical Reduction Chance"+ttValue);
item.critReduc=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.critReduc);
startY+=spaceY*0.5f;
foldCnO=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, spaceX, height), foldCnO, "Counter & Overwatch", TBE.foldoutS);
if(foldCnO){
startX+=12;
TBE.Label(startX, startY+=spaceY, width, height, "Counter:", tt+"Counter-Attack"+ttValue); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Damage Mul.:", tt+"Counter-Attack Damage Multiplier"+ttValue);
item.cDmgMultip=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cDmgMultip); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Hit Penalty:", tt+"Counter-Attack Hit Chance Penalty"+ttValue);
item.cHitPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cHitPenalty); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Crit Penalty:", tt+"Counter-Attack Critical-Hit Chance Penalty"+ttValue);
item.cCritPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.cCritPenalty); startY-=2;
startY+=5;
TBE.Label(startX, startY+=spaceY, width, height, "Overwatch:", "Overwatch-Attack"); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Damage Mul.:", tt+"Overwatch-Attack Damage Multiplier"+ttValue);
item.oDmgMultip=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oDmgMultip); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Hit Penalty:", tt+"Overwatch-Attack Hit Chance Penalty"+ttValue);
item.oHitPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oHitPenalty); startY-=2;
TBE.Label(startX, startY+=spaceY, width, height, " - Crit Penalty:", tt+"Overwatch-Attack Critical-Hit Chance Penalty"+ttValue);
item.oCritPenalty=EditorGUI.DelayedFloatField(new Rect(startX+spaceX-12, startY, widthS, height), item.oCritPenalty); startY-=2;
startX-=12;
}
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Turn Priority:", tt+"Turn Priority"+ttValue);
item.turnPriority=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.turnPriority);
TBE.Label(startX, startY+=spaceY, width, height, "Move Range:", tt+"Move Range"+ttValue);
item.moveRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.moveRange);
TBE.Label(startX, startY+=spaceY, width, height, "Attack Range:", tt+"Attack Range"+ttValue);
item.attackRange=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attackRange);
TBE.Label(startX, startY+=spaceY, width, height, "Sight:", tt+"Sight"+ttValue);
item.sight=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.sight);
startY+=spaceY*0.5f;
TBE.Label(startX, startY+=spaceY, width, height, "Move Limit:", tt+"Move Limit"+ttValue);
item.moveLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.moveLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Attack Limit:", tt+"Attack Limit"+ttValue);
item.attackLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.attackLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Counter Limit:", tt+"Counter Limit"+ttValue);
item.counterLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.counterLimit);
TBE.Label(startX, startY+=spaceY, width, height, "Ability Limit:", tt+"Ability Limit"+ttValue);
item.abilityLimit=EditorGUI.DelayedFloatField(new Rect(startX+spaceX, startY, widthS, height), item.abilityLimit);
return startY+spaceY;
}
#endregion
public float DrawItemPIDList_Effect(float startX, float startY, Perk item){
TBE.Label(startX, startY+=spaceY, width, height, "Target Effect:", "Check to have the setting of the perk apply to all effects");
for(int i=0; i<item.itemPIDList.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int index=EffectDB.GetPrefabIndex(item.itemPIDList[i]);
index=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), index, EffectDB.label);
int prefabID=EffectDB.GetItemID(index);
if(prefabID<0 || !item.itemPIDList.Contains(prefabID)) item.itemPIDList[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")) item.itemPIDList.RemoveAt(i);
}
if(item.itemPIDList.Count<EffectDB.GetCount()){
int newIdx=-1; CheckColor(item.itemPIDList.Count, 0);
startY+=item.itemPIDList.Count>0 ? spaceY : 0 ;
newIdx=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, EffectDB.label);
if(newIdx>=0){
int newPID=EffectDB.GetItemID(newIdx);
if(!item.itemPIDList.Contains(newPID)) item.itemPIDList.Add(newPID);
}
ResetColor();
}
return startY;
}
public float DrawItemPIDList_Unit(float startX, float startY, Perk item){
TBE.Label(startX, startY+=spaceY, width, height, "Apply to All Unit:", "Check to have the setting of the perk apply to all units");
item.applyToAll=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.applyToAll);
if(!item.applyToAll){
TBE.Label(startX, startY+=spaceY, width, height, "Target Unit:", "");
for(int i=0; i<item.itemPIDList.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int index=UnitDB.GetPrefabIndex(item.itemPIDList[i]);
index=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), index, UnitDB.label);
int prefabID=UnitDB.GetItemID(index);
if(prefabID<0 || !item.itemPIDList.Contains(prefabID)) item.itemPIDList[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")) item.itemPIDList.RemoveAt(i);
}
if(item.itemPIDList.Count<UnitDB.GetCount()){
int newIdx=-1; CheckColor(item.itemPIDList.Count, 0);
startY+=item.itemPIDList.Count>0 ? spaceY : 0 ;
newIdx=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, UnitDB.label);
if(newIdx>=0){
int newPID=UnitDB.GetItemID(newIdx);
if(!item.itemPIDList.Contains(newPID)) item.itemPIDList.Add(newPID);
}
ResetColor();
}
}
else TBE.Label(startX+spaceX, startY, width, height, "-", "");
return startY;
}
public float DrawItemPIDList_Ability(float startX, float startY, Perk item, bool isUnit){
TBE.Label(startX, startY+=spaceY, width, height, "Apply to All Ability:", "Check to have the setting of the perk apply to all abilities");
item.applyToAll=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.applyToAll);
if(!item.applyToAll){
TBE.Label(startX, startY+=spaceY, width, height, "Target Ability:", "");
for(int i=0; i<item.itemPIDList.Count; i++){
TBE.Label(startX+spaceX-height, startY+=(i>0 ? spaceY : 0), width, height, "-");
int index=isUnit ? AbilityUDB.GetPrefabIndex(item.itemPIDList[i]) : AbilityFDB.GetPrefabIndex(item.itemPIDList[i]);
index=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), index, isUnit ? AbilityUDB.label : AbilityFDB.label);
int prefabID=isUnit ? AbilityUDB.GetItemID(index) : AbilityFDB.GetItemID(index);
if(prefabID<0 || !item.itemPIDList.Contains(prefabID)) item.itemPIDList[i]=prefabID;
if(GUI.Button(new Rect(startX+spaceX+width+3, startY, height, height), "-")) item.itemPIDList.RemoveAt(i);
}
if(item.itemPIDList.Count<(isUnit ? AbilityUDB.GetCount() : AbilityFDB.GetCount())){
int newIdx=-1; CheckColor(item.itemPIDList.Count, 0);
startY+=item.itemPIDList.Count>0 ? spaceY : 0 ;
newIdx=EditorGUI.Popup(new Rect(startX+spaceX, startY, width, height), newIdx, isUnit ? AbilityUDB.label : AbilityFDB.label);
if(newIdx>=0){
int newPID=isUnit ? AbilityUDB.GetItemID(newIdx) : AbilityFDB.GetItemID(newIdx);
if(!item.itemPIDList.Contains(newPID)) item.itemPIDList.Add(newPID);
}
ResetColor();
}
}
else TBE.Label(startX+spaceX, startY, width, height, "-", "");
return startY;
}
protected Vector2 DrawPerkList(float startX, float startY, List<Perk> perkList){
List<EItem> list=new List<EItem>();
for(int i=0; i<perkList.Count; i++){
EItem item=new EItem(perkList[i].prefabID, perkList[i].name, perkList[i].icon);
list.Add(item);
}
return DrawList(startX, startY, window.position.width, window.position.height, list);
}
public static int NewItem(int idx=-1){ return window._NewItem(idx); }
private int _NewItem(int idx=-1){
Perk item=null;
if(idx<0){ item=new Perk(); item.Reset(); }
if(idx>=0) item=PerkDB.GetList()[idx].Clone();
item.prefabID=TBE.GenerateNewID(PerkDB.GetPrefabIDList());
PerkDB.GetList().Add(item);
PerkDB.UpdateLabel();
return PerkDB.GetList().Count-1;
}
protected override void DeleteItem(){
PerkDB.GetList().RemoveAt(deleteID);
PerkDB.UpdateLabel();
}
protected override void SelectItem(){ }
private void _SelectItem(){
selectID=newSelectID;
if(PerkDB.GetList().Count<=0) return;
selectID=Mathf.Clamp(selectID, 0, PerkDB.GetList().Count-1);
Repaint();
}
//~ protected override void SelectItem(){ SelectItem(selectID); }
//~ private void SelectItem(int newID){
//~ selectID=newID;
//~ if(PerkDB.GetList().Count<=0) return;
//~ selectID=Mathf.Clamp(selectID, 0, PerkDB.GetList().Count-1);
//~ }
protected override void ShiftItemUp(){ if(selectID>0) ShiftItem(-1); }
protected override void ShiftItemDown(){ if(selectID<PerkDB.GetList().Count-1) ShiftItem(1); }
private void ShiftItem(int dir){
Perk item=PerkDB.GetList()[selectID];
PerkDB.GetList()[selectID]=PerkDB.GetList()[selectID+dir];
PerkDB.GetList()[selectID+dir]=item;
selectID+=dir;
}
}
}