ProjectCreep/Assets/TBTK/Scripts/Editor/I_UnitManager.cs

48 lines
1.0 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TBTK{
[CustomEditor(typeof(UnitManager))]
public class I_UnitManagerEditor : TBEditorInspector {
//private UnitManager instance;
public override void Awake(){
base.Awake();
//instance = (UnitManager)target;
}
public override void OnInspectorGUI(){
base.OnInspectorGUI();
EditorGUILayout.Space();
//EditorGUIUtility.labelWidth=190;
//cont=new GUIContent("Enable Manual Unit Deployment:", "Check to let the player to place starting faction manually before the game starts");
//instance.enableManualDeployment=EditorGUILayout.Toggle(cont, instance.enableManualDeployment);
//EditorGUIUtility.labelWidth=0;
EditorGUILayout.Space();
if(GUILayout.Button("Open Window-Editor")) umEditorWindow.Init();
//EditorGUILayout.Space();
//DrawDefaultInspector();
DefaultInspector();
//UnitManager.inspector=DefaultInspector(UnitManager.inspector);
}
}
}