ProjectCreep/Assets/TBTK/Scripts/Editor/I_CollectibleManager.cs

131 lines
4.6 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TBTK{
[CustomEditor(typeof(CollectibleManager))]
public class I_CollectibleManagerEditor : TBEditorInspector {
private CollectibleManager instance;
public override void Awake(){
base.Awake();
instance = (CollectibleManager)target;
}
public override void OnInspectorGUI(){
Undo.RecordObject(instance, "CollectibleManager");
base.OnInspectorGUI();
EditorGUILayout.Space();
EditorGUIUtility.labelWidth=140;
//~ cont=new GUIContent("Generate On Start:", "Check to ");
//~ instance.generateItemOnStart=EditorGUILayout.Toggle(cont, instance.generateItemOnStart);
cont=new GUIContent("Active Item Limit:", "The maximum amount of collectible available on the grid at any given time");
instance.activeItemLimit=EditorGUILayout.IntField(cont, instance.activeItemLimit);
EditorGUILayout.Space();
cont=new GUIContent("Generate In Game:", "Check to enable spawning of collectible item during runtime at the end of each turn");
instance.generateInGame=EditorGUILayout.Toggle(cont, instance.generateInGame);
cont=new GUIContent(" - Max Spawn Per Turn:", "The maximum amount of collectible to be spawned at each turn");
if(!instance.generateInGame) EditorGUILayout.LabelField(" - Max Spawn Per Turn:", "n/a");
else instance.maxSpawnPerTurn=EditorGUILayout.IntField(cont, instance.maxSpawnPerTurn);
cont=new GUIContent(" - Spawn Chance:", "The success rate of a collectible to be spawned at each spawning attempt during runtime");
if(!instance.generateInGame) EditorGUILayout.LabelField(" - Spawn Chance:", "n/a");
else instance.spawnChance=EditorGUILayout.FloatField(cont, instance.spawnChance);
EditorGUIUtility.labelWidth=0;
EditorGUILayout.Space();
cont=new GUIContent("Effect On Spawn:", "The effect object to be spawned when a new collectible item is spawned during runtime");
DrawVisualObject(instance.effectOnSpawn, cont, 140);
EditorGUILayout.Space();
DrawItemList();
EditorGUILayout.Space();
//DrawDefaultInspector();
CollectibleManager.inspector=DefaultInspector(CollectibleManager.inspector, 0);
}
private bool showItemList=true;
void DrawItemList(){
//EditorGUILayout.BeginHorizontal();
//EditorGUILayout.LabelField("", GUILayout.MaxWidth(10));
showItemList=EditorGUILayout.Foldout(showItemList, "Show Perk List");
//EditorGUILayout.EndHorizontal();
if(showItemList){
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button("EnableAll") && !Application.isPlaying){
instance.unavailableIDList.Clear();
}
if(GUILayout.Button("DisableAll") && !Application.isPlaying){
instance.unavailableIDList=CollectibleDB.GetPrefabIDList();
}
EditorGUILayout.EndHorizontal();
for(int i=0; i<TBE.collectibleDB.collectibleList.Count; i++) DrawItem(TBE.collectibleDB.collectibleList[i]);
}
}
void DrawItem(Collectible item){
EditorGUILayout.BeginHorizontal();
GUILayout.Box("", GUILayout.Width(40), GUILayout.Height(40));
TBE.DrawSprite(GUILayoutUtility.GetLastRect(), item.icon, item.desp, false);
GUILayout.BeginVertical();
EditorGUILayout.Space();
GUILayout.Label(item.name, GUILayout.ExpandWidth(false));
GUILayout.BeginHorizontal();
bool flag=!instance.unavailableIDList.Contains(item.prefabID) ? true : false;
//if(Application.isPlaying) flag=!flag; //switch it around in runtime
EditorGUILayout.LabelField(new GUIContent(" - enabled: ", "check to enable the item in this level"), GUILayout.Width(70));
flag=EditorGUILayout.Toggle(flag);
if(!Application.isPlaying){
if(flag) instance.unavailableIDList.Remove(item.prefabID);
else{
if(!instance.unavailableIDList.Contains(item.prefabID)){
instance.unavailableIDList.Add(item.prefabID);
}
}
}
//~ if(!instance.unavailableIDList.Contains(item.prefabID)){
//~ flag=instance.unlockedIDList.Contains(item.prefabID);
//~ EditorGUILayout.LabelField(new GUIContent("- unlocked:", "Check to set the item as unlocked right from the start"), GUILayout.Width(75));
//~ flag=EditorGUILayout.Toggle(flag);
//~ if(!flag) instance.unlockedIDList.Remove(item.prefabID);
//~ else if(!instance.unlockedIDList.Contains(item.prefabID)) instance.unlockedIDList.Add(item.prefabID);
//~ }
GUILayout.EndHorizontal();
GUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
}
}
}