using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; namespace TBTK{ [CustomEditor(typeof(TurnControl))] public class I_TurnControlEditor : TBEditorInspector { //private TurnControl instance; public override void Awake(){ base.Awake(); //instance = (TurnControl)target; } public override void OnInspectorGUI(){ base.OnInspectorGUI(); //EditorGUILayout.Space(); //DrawDefaultInspector(); TurnControl.inspector=DefaultInspector(TurnControl.inspector, 0); } } }