using UnityEngine; using System.Collections; using TBTK; namespace TBTK{ public class TextureScroll : MonoBehaviour { public Material mat; public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f ); private Vector2 uvOffset = Vector2.zero; void Awake(){ if(mat==null) mat=transform.GetComponent().material; } void Update(){ uvOffset += ( uvAnimationRate * Time.deltaTime ); mat.SetTextureOffset("_MainTex", uvOffset ); } } }