using UnityEngine; using System.Collections; using System; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; /// /// Reference Article http://www.codeproject.com/KB/tips/SerializedObjectCloner.aspx /// Provides a method for performing a deep copy of an object. /// Binary Serialization is used to perform the copy. /// public static class ObjectCopier { /// /// Perform a deep Copy of the object. /// /// The type of object being copied. /// The object instance to copy. /// The copied object. public static T Clone(T source) { if (!typeof(T).IsSerializable) { throw new ArgumentException("The type must be serializable.", "source"); } // Don't serialize a null object, simply return the default for that object if (System.Object.ReferenceEquals(source, null)) { return default(T); } IFormatter formatter = new BinaryFormatter(); Stream stream = new MemoryStream(); using (stream) { formatter.Serialize(stream, source); stream.Seek(0, SeekOrigin.Begin); return (T)formatter.Deserialize(stream); } } }