%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 46e94a055fdc8db47b3e92a260689a52, type: 3} m_Name: AbilityFDB m_EditorClassIdentifier: abilityList: - prefabID: 5 instanceID: 0 icon: {fileID: 0} name: Col_GainHP desp: Use by collectible, restore target's hp by 5-10 srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 0 targetType: 0 requireTarget: 1 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 0 useLimit: 0 impactDelay: 0 impactType: 2 hpModifierMin: 5 hpModifierMax: 10 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: clearAllEffect: 0 switchFaction: 0 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 0 instanceID: 0 icon: {fileID: 0} name: Col_DamageHostile desp: Damage all hostile within 4 adjacent nodes for 5-10 damage srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 0 targetType: 0 requireTarget: 1 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 0 useLimit: 0 impactDelay: 0 impactType: 1 hpModifierMin: 5 hpModifierMax: 10 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: 05000000 clearAllEffect: 0 switchFaction: 0 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 1 instanceID: 0 icon: {fileID: 21300104, guid: 829675e3673863042b49e7db0431f3e3, type: 3} name: ScanArea desp: Scan an area to reveal fog-of-war srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 6 targetType: 0 requireTarget: 1 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 4 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 4 useLimit: 0 impactDelay: 0.5 impactType: 0 hpModifierMin: 0 hpModifierMax: 0 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: clearAllEffect: 0 switchFaction: 1 switchFacControllable: 1 duration: 2 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 2 instanceID: 0 icon: {fileID: 21300056, guid: 829675e3673863042b49e7db0431f3e3, type: 3} name: Buff All Friendlies desp: Buff attack and defense of all friendly units by 50 for 2 turns srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 0 targetType: 3 requireTarget: 0 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 0 useLimit: 1 impactDelay: 0 impactType: 0 hpModifierMin: 0 hpModifierMax: 0 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: 04000000 clearAllEffect: 0 switchFaction: 1 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 3 instanceID: 0 icon: {fileID: 21300060, guid: 829675e3673863042b49e7db0431f3e3, type: 3} name: Repair and Reset desp: Remove active effects on all friendly unit and restore their HP by 5 to 8 srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 0 targetType: 3 requireTarget: 0 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 3 useLimit: 0 impactDelay: 0 impactType: 2 hpModifierMin: 5 hpModifierMax: 8 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: clearAllEffect: 1 switchFaction: 0 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 4 instanceID: -1 icon: {fileID: 21300086, guid: 829675e3673863042b49e7db0431f3e3, type: 3} name: Reinforcement desp: Deploy a light tank srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 2 targetType: 4 requireTarget: 1 requireLos: 1 rangeMin: 0 range: 5 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 114105213224067032, guid: a40cc5d55d9dcb64ea04dc6a1b318bd2, type: 3} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 3 useLimit: 2 impactDelay: 0.5 impactType: 0 hpModifierMin: 5 hpModifierMax: 5 apModifierMin: 5 apModifierMax: 5 damageType: 0 attack: 1 hitChance: 1 critChance: 0 critMultiplier: 2 factorInTargetStats: 0 effHitChance: 1 effectIDList: clearAllEffect: 0 switchFaction: 0 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0} - prefabID: 6 instanceID: 0 icon: {fileID: 21300054, guid: 829675e3673863042b49e7db0431f3e3, type: 3} name: Debuff Hostile desp: Put a debuff on a hostile unit, reduce its attack and defense by 50% for 2 turns. srcUnit: {fileID: 0} facID: 0 index: 0 isUnitAbility: 0 isFacAbility: 0 type: 0 targetType: 2 requireTarget: 1 requireLos: 0 rangeMin: 0 range: 0 aoeRange: 0 useLineAOE: 0 fov: 60 spawnUnitPrefab: {fileID: 0} moveCost: 0 attackCost: 0 abilityCost: 0 apCost: 0 endAllActionAfterUse: 0 cooldown: 4 useLimit: 0 impactDelay: 0.25 impactType: 0 hpModifierMin: 0 hpModifierMax: 0 apModifierMin: 0 apModifierMax: 0 damageType: 0 attack: 0 hitChance: 0 critChance: 0 critMultiplier: 0 factorInTargetStats: 0 effHitChance: 1 effectIDList: 05000000 clearAllEffect: 0 switchFaction: 0 switchFacControllable: 1 duration: 1 useAttackSequence: 0 aimAtUnit: 0 shootObject: {fileID: 0} effectOnUse: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activateSound: {fileID: 0}