%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &106922 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 420768} m_Layer: 0 m_Name: TargetPoint m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &420768 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106922} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.55, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 432354} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &107084 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 454448} - component: {fileID: 3302144} - component: {fileID: 2319594} m_Layer: 0 m_Name: TowerTurret8 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &454448 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 107084} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 400896} m_Father: {fileID: 409660} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3302144 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 107084} m_Mesh: {fileID: 4300068, guid: 51406b7de48b3a0439af7ba6d89a8e3e, type: 3} --- !u!23 &2319594 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 107084} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1c26eb459320f48428b224b23baa2134, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &109492 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 432354} - component: {fileID: 114312130643683060} m_Layer: 0 m_Name: UnitR_Turret1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &432354 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 109492} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 420768} - {fileID: 475010} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &114312130643683060 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 109492} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f3e65cdc3be52354583818ea1257da3e, type: 3} m_Name: m_EditorClassIdentifier: prefabID: 7 instanceID: -1 icon: {fileID: 21300046, guid: 829675e3673863042b49e7db0431f3e3, type: 3} itemName: Laser Turret desp: A long range laser turret that is capable of shoot through multiple units thisT: {fileID: 0} thisObj: {fileID: 0} node: idx: 0 idxX: 0 idxZ: 0 x: 0 y: 0 z: 0 objT: {fileID: 0} rend: {fileID: 0} walkable: 0 pos: {x: 0, y: 0, z: 0} obstacleT: {fileID: 0} unit: {fileID: 0} collectible: {fileID: 0} wallList: [] coverList: deployFacID: 0 spawnGroupFacID: 0 spawnGroupID: 0 scoreG: 0 scoreF: 0 tempScoreG: 0 listState: 0 loadedFromCache: 0 value: 55 facID: 0 playableUnit: 0 aiBehaviour: 1 requireTrigger: 1 triggered: 0 hp: 10 ap: 2 moveThisTurn: 0 attackThisTurn: 0 counterThisTurn: 0 abilityThisTurn: 0 canMovePastUnit: 0 canMovePastObs: 0 targetPoint: {fileID: 420768} radius: 0.4 soRange: {fileID: 114531568714686454, guid: 9894ee1936d71e4409526f77dc26b2ec, type: 3} soMelee: {fileID: 0} shootPointSpacing: 0.1 shootPointList: - {fileID: 463044} turretPivot: {fileID: 409660} barrelPivot: {fileID: 0} snapAiming: 0 aimInXAxis: 1 rotateWhileAiming: 0 moveSpeed: 5 hasMeleeAttack: 0 requireLOSToAttack: 1 armorType: 0 damageType: 0 stats: hp: 14 ap: 12 hpRegen: 0 apRegen: 4 attack: 80 defense: 30 hit: 70 dodge: 0 dmgHPMin: 4 dmgHPMax: 7 dmgAPMin: 0 dmgAPMax: 0 critChance: 0.15 critReduc: 0 critMultiplier: 2 cDmgMultip: 0.5 cHitPenalty: 0.5 cCritPenalty: 0.5 oDmgMultip: 0.5 oHitPenalty: 0.5 oCritPenalty: 0.5 attackRange: 5 attackRangeMin: 0 moveRange: 0 turnPriority: 2 sight: 6 moveLimit: 0 attackLimit: 1 counterLimit: 1 abilityLimit: 1 abDuration: 2 abCooldown: 2 abUseLimit: 0 abApCost: 0 abAoeRange: 0 abEffHitChance: 0 effduration: 0 effHP: 0 effAP: 0 damageTypeMelee: 0 statsMelee: hp: 10 ap: 10 hpRegen: 0 apRegen: 2 attack: 80 defense: 20 hit: 70 dodge: 20 dmgHPMin: 4 dmgHPMax: 7 dmgAPMin: 4 dmgAPMax: 7 critChance: 0.15 critReduc: 0 critMultiplier: 2 cDmgMultip: 0.5 cHitPenalty: 0.5 cCritPenalty: 0.5 oDmgMultip: 0.5 oHitPenalty: 0.5 oCritPenalty: 0.5 attackRange: 3 attackRangeMin: 0 moveRange: 3 turnPriority: 1 sight: 10 moveLimit: 1 attackLimit: 1 counterLimit: 1 abilityLimit: 1 abDuration: 2 abCooldown: 2 abUseLimit: 0 abApCost: 0 abAoeRange: 0 abEffHitChance: 0 effduration: 0 effHP: 0 effAP: 0 attackEffectIDList: overwatching: 0 tempFacID: -1 tempFacDur: -1 tempFacControl: 0 immuneEffectList: activeEffectMod: prefabID: -1 instanceID: -1 icon: {fileID: 0} name: Item desp: Item's description showInUnitInfo: 1 stackable: 0 duration: 1 durationRemain: 1 impactType: 0 damageType: 0 hpModifierMin: 5 hpModifierMax: 5 apModifierMin: 5 apModifierMax: 5 effType: 1 stats: hp: 0 ap: 0 hpRegen: 0 apRegen: 0 attack: 0 defense: 0 hit: 0 dodge: 0 dmgHPMin: 0 dmgHPMax: 0 dmgAPMin: 0 dmgAPMax: 0 critChance: 0 critReduc: 0 critMultiplier: 0 cDmgMultip: 0 cHitPenalty: 0 cCritPenalty: 0 oDmgMultip: 0 oHitPenalty: 0 oCritPenalty: 0 attackRange: 0 attackRangeMin: 0 moveRange: 0 turnPriority: 0 sight: 0 moveLimit: 0 attackLimit: 0 counterLimit: 0 abilityLimit: 0 abDuration: 0 abCooldown: 0 abUseLimit: 0 abApCost: 0 abAoeRange: 0 abEffHitChance: 0 effduration: 0 effHP: 0 effAP: 0 overwatch: 0 stun: 0 disableAbility: 0 hitVisualEffect: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activeVisualEffect: {fileID: 0} activeEffectMul: prefabID: -1 instanceID: -1 icon: {fileID: 0} name: Item desp: Item's description showInUnitInfo: 1 stackable: 0 duration: 1 durationRemain: 1 impactType: 0 damageType: 0 hpModifierMin: 5 hpModifierMax: 5 apModifierMin: 5 apModifierMax: 5 effType: 1 stats: hp: 1 ap: 1 hpRegen: 1 apRegen: 1 attack: 1 defense: 1 hit: 1 dodge: 1 dmgHPMin: 1 dmgHPMax: 1 dmgAPMin: 1 dmgAPMax: 1 critChance: 1 critReduc: 1 critMultiplier: 1 cDmgMultip: 1 cHitPenalty: 1 cCritPenalty: 1 oDmgMultip: 1 oHitPenalty: 1 oCritPenalty: 1 attackRange: 1 attackRangeMin: 1 moveRange: 1 turnPriority: 1 sight: 1 moveLimit: 1 attackLimit: 1 counterLimit: 1 abilityLimit: 1 abDuration: 1 abCooldown: 1 abUseLimit: 1 abApCost: 1 abAoeRange: 1 abEffHitChance: 1 effduration: 1 effHP: 1 effAP: 1 overwatch: 0 stun: 0 disableAbility: 0 hitVisualEffect: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 activeVisualEffect: {fileID: 0} effectList: [] abilityIDList: 0600000000000000 abilityList: [] dead: 0 effectAttackHit: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectAttackHitMelee: obj: {fileID: 0} autoDestroy: 1 duration: 1.5 effectOnDestroyed: obj: {fileID: 1720826579206936, guid: 4a5bca9c97861774692ab06a66a75ec2, type: 3} autoDestroy: 1 duration: 1.5 animatorT: {fileID: 0} clipIdle: {fileID: 0} clipMove: {fileID: 0} clipHit: {fileID: 0} clipDestroyed: {fileID: 0} clipAttackRange: {fileID: 0} clipAttackMelee: {fileID: 0} animAttackDelayRange: 0 animAttackDelayMelee: 0 clipAbilityList: [] animAbilityDelayList: [] loopMoveSound: 0 selectSound: {fileID: 0} moveSound: {fileID: 0} attackRangeSound: {fileID: 0} attackMeleeSound: {fileID: 0} hitSound: {fileID: 0} destroySound: {fileID: 0} --- !u!1 &180486 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400896} - component: {fileID: 3346208} - component: {fileID: 2337292} m_Layer: 0 m_Name: Gun4_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400896 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 180486} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0.5} m_LocalScale: {x: 1.2, y: 1.2, z: 1.2} m_Children: - {fileID: 463044} m_Father: {fileID: 454448} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3346208 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 180486} m_Mesh: {fileID: 4300008, guid: 51406b7de48b3a0439af7ba6d89a8e3e, type: 3} --- !u!23 &2337292 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 180486} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: d6fc83e5ee137c54da9e50b55c5661bb, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &181218 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 463044} m_Layer: 0 m_Name: ShootPoint m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &463044 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 181218} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0.72} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 400896} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &190528 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 475010} - component: {fileID: 3357058} - component: {fileID: 2349864} m_Layer: 0 m_Name: TowerBase3 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &475010 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 190528} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.45, y: 0.44999996, z: 0.44999996} m_Children: - {fileID: 409660} m_Father: {fileID: 432354} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3357058 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 190528} m_Mesh: {fileID: 4300106, guid: 51406b7de48b3a0439af7ba6d89a8e3e, type: 3} --- !u!23 &2349864 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 190528} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ffed67b27895bd9428a781a9839c0729, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &190820 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 409660} m_Layer: 0 m_Name: TurretObject m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &409660 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 190820} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0, y: 1.2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 454448} m_Father: {fileID: 475010} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}