using System.Collections; using System.Collections.Generic; using UnityEngine; using TBTK; public class XCom : MonoBehaviour { void OnEnable() { TBTK.TBTK.onGameStartE += OnGameStart; } void OnDisable() { TBTK.TBTK.onGameStartE -= OnGameStart; } void OnGameStart() { List unitList = UnitManager.GetAllUnitList(); for (int i = 0; i < unitList.Count; i++) { unitList[i].stats.moveRange = 5; unitList[i].stats.attackRange = 9; unitList[i].stats.sight = 9; unitList[i].AddAbility(12); //overwatch prefabID is 12 } UnitManager.SelectUnit(UnitManager.GetSelectedUnit()); GridManager.SetupFogOfWar(); } }