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"components": [
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icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3}
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title: Universal Render Pipeline Template
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sections:
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- heading: Universal Render Pipeline
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text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
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linkText:
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url:
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- heading:
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text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
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linkText:
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url:
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- heading:
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text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
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linkText:
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text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
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- heading:
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text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
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text: 'To read more about URP and its built-in features, see the '
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linkText: URP documentation.
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url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html
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- heading:
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text: 'For more information about Shader Graph, see the '
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linkText: Shader Graph documentation
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url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest
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struct Input {
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half _Glossiness;
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half _Metallic;
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fixed4 _Color1;
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fixed4 _Color2;
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fixed alpha = tex2D(_MaskTex, IN.uv_MainTex).a;
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// overlay detail texture
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o.Metallic = _Metallic;
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Reference in New Issue